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|
use std::{
error::Error,
net::SocketAddr,
sync::Arc,
};
mod types;
mod conn;
mod minesweeper;
use types::*;
use tokio::sync::RwLock;
const FONT_FILE: &[u8] = include_bytes!("../assets/VT323-Regular.ttf");
fn main() -> Result<(), Box<dyn Error>> {
let conf = Config {
cert: "./cert.pem".to_owned(),
pkey: "./cert.rsa".to_owned(),
room_pg: "./assets/room.html".to_owned(),
form_pg: "./assets/form.html".to_owned(),
client_code: "./assets/client.js".to_owned(),
stylesheet: "./assets/style.css".to_owned(),
socket_addr: ([0,0,0,0],31235).into(),
};
tokio_main(conf)
}
#[tokio::main]
async fn tokio_main(conf: Config) -> Result<(), Box<dyn Error>> {
// Start the temporary single room
let room = Arc::new(RwLock::new({
let name = "Testing room".to_string();
let players = PlayerMap::default();
let bconf = BoardConf { w: 75, h: 35, mine_ratio: (1, 8) };
let (cmd_tx, cmd_rx) = tokio::sync::mpsc::unbounded_channel();
let handle = tokio::spawn(gameloop(cmd_rx, players.clone(), bconf));
Room {
name,
players,
peer_limit: 32,
board_conf: bconf,
cmd_stream: cmd_tx,
driver: handle,
}
}));
use warp::*;
let style = path("s.css").and(fs::file(conf.stylesheet.clone()));
let code = path("c.js").and(fs::file(conf.client_code.clone()));
let font = path("f.ttf").map(|| FONT_FILE);
let listing = path("rlist").map(|| "placeholder'em");
let room_form = path("r").map(|| "yeah placeholder mate");
let index = path::end().and(fs::file(conf.room_pg.clone()));
let websocket_route = {
let room = room.clone();
use warp::*;
path("ws")
.and(ws())
.and(addr::remote())
.map(move |ws: warp::ws::Ws, saddr: Option<SocketAddr>| {
let room = room.clone();
println!("conn from {saddr:?}");
ws.on_upgrade(move |socket| {
conn::lobby(socket, saddr.expect("socket without address"), room.clone())
})
})
};
let route = any().and(get().and(index).or(style).or(code).or(font).or(listing)).or(post().and(room_form));
let routes = websocket_route.or(route);
let server = warp::serve(routes)
.tls()
.cert_path(conf.cert)
.key_path(conf.pkey)
.run(conf.socket_addr);
println!("Serving on {}", conf.socket_addr);
server.await;
Ok(())
}
// If a move is made, broadcast new board, else just send current board
async fn gameloop(mut move_rx: tokio::sync::mpsc::UnboundedReceiver<MetaMove>, players: PlayerMapData, bconf: BoardConf) {
use minesweeper::*;
let mine_cnt = (bconf.w * bconf.h * bconf.mine_ratio.0)/(bconf.mine_ratio.1);
let mut game = Game::new(Board::new(bconf.w, bconf.h), mine_cnt);
let mut latest_player_name = None;
while let Some(req) = move_rx.recv().await {
let done = game.phase == Phase::Die || game.phase == Phase::Win;
match req {
MetaMove::Move(m, o) => if !done {
game = game.act(m);
if game.phase == Phase::Win || game.phase == Phase::Die {
game.board = game.board.grade();
}
latest_player_name = players.read().await.get(&o).map(|p| p.name.clone());
},
MetaMove::Dump => (),
MetaMove::Reset => { game = Game::new(Board::new(bconf.w, bconf.h), mine_cnt); },
}
use warp::ws::Message;
let mut reply = vec![Message::binary(game.board.render())];
let lpname = latest_player_name.as_ref().map(|s| s.as_str()).unwrap_or("unknown player");
match game.phase {
Phase::Win => { reply.push(Message::text(format!("win {lpname}"))); },
Phase::Die => { reply.push(Message::text(format!("lose {lpname}"))); },
_ => (),
}
{
let peers = players.read().await;
for (addr, p) in peers.iter() {
for r in reply.iter() {
if let Err(e) = p.conn.tx.send(r.clone()) {
println!("couldn't send game update {r:?} to {addr}: {e}");
}
}
}
}
}
}
|