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|
use std::{
collections::HashMap,
error::Error,
net::SocketAddr,
};
use warp::Filter;
mod types;
mod conn;
mod minesweeper;
use types::*;
use tokio::sync::RwLock;
const FONT_FILE: &[u8] = include_bytes!("./VT323-Regular.ttf");
fn main() -> Result<(), Box<dyn Error>> {
let conf = Config {
cert_path: "./cert.pem".to_owned(),
pkey_path: "./cert.rsa".to_owned(),
page_path: "./page.html".to_owned(),
socket_addr: ([0,0,0,0],31235).into(),
};
let state = State {
conf,
peers: PeerMap::new(RwLock::new(HashMap::new())),
};
tokio_main(state)
}
#[tokio::main]
async fn tokio_main(state: State) -> Result<(), Box<dyn Error>> {
// Start the temporary single lobby
let (cmd_tx, cmd_rx) = tokio::sync::mpsc::unbounded_channel();
let _game_t = tokio::spawn(gameloop(cmd_rx, state.peers.clone()));
let cmd_filter = warp::any().map(move || cmd_tx.clone());
let page_route = {
use warp::*;
get()
.and(path("font.ttf"))
.map(|| FONT_FILE)
.or(fs::file(state.conf.page_path.clone()))
};
let websocket_route = {
let state = state.clone();
use warp::*;
path("ws")
.and(ws())
.and(addr::remote())
.and(cmd_filter)
.map(move |ws: warp::ws::Ws, saddr: Option<SocketAddr>, cmd_tx: CmdTx| {
let state = state.clone();
println!("conn from {saddr:?}");
ws.on_upgrade(move |socket| {
let conn_data = types::ConnData { remote_addr: saddr.unwrap(), cmd_tx: cmd_tx.clone(), peers: state.peers.clone() };
conn::peer_connection(socket, conn_data)
})
})
};
let routes = websocket_route.or(page_route);
let server = warp::serve(routes)
.tls()
.cert_path(state.conf.cert_path)
.key_path(state.conf.pkey_path)
.run(state.conf.socket_addr);
println!("Serving on {}", state.conf.socket_addr);
server.await;
Ok(())
}
// If a move is made, broadcast new board, else just send current board
async fn gameloop(mut move_rx: tokio::sync::mpsc::UnboundedReceiver<MetaMove>, peers: PeerMap) {
use minesweeper::*;
let mut game = Game::new(Board::new(75,35), (75*35)/8);
let mut latest_player_name = None;
while let Some(req) = move_rx.recv().await {
let done = game.phase == Phase::Die || game.phase == Phase::Win;
match req {
MetaMove::Move(m, o) => if !done {
game = game.act(m);
if game.phase == Phase::Win || game.phase == Phase::Die {
game.board = game.board.grade();
}
latest_player_name = peers.read().await.get(&o).map(|p| p.name.clone());
},
MetaMove::Dump => (),
MetaMove::Reset => { game = Game::new(Board::new(75,35), (75*35)/8); },
}
use warp::ws::Message;
let mut reply = vec![Message::binary(game.board.render())];
let lpname = latest_player_name.as_ref().map(|s| s.as_str()).unwrap_or("unknown player");
match game.phase {
Phase::Win => { reply.push(Message::text(format!("win {lpname}"))); },
Phase::Die => { reply.push(Message::text(format!("lose {lpname}"))); },
_ => (),
}
{
let peers = peers.read().await;
for (addr, p) in peers.iter() {
for r in reply.iter() {
if let Err(e) = p.tx.send(r.clone()) {
println!("couldn't send game update {r:?} to {addr}: {e}");
}
}
}
}
}
}
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