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<!DOCTYPE html>
<html lang="en">
  <head>
  <meta charset="UTF-8">
  <title>websweeper</title>
  <meta name="viewport" content="width=device-width,initial-scale=1">
  </head>
  <style>
@font-face {
    font-family: vt323;
    src: url("font.ttf");
}
    #board-container {
      font-size: 36px;
      line-height: 22px;
    }
    body {
      font-family: vt323, monospace;
      background-color: black;
      color: white;
    }
    .unsel {
    -webkit-touch-callout: none;
    -webkit-user-select: none;
    -khtml-user-select: none;
    -moz-user-select: none;
    -ms-user-select: none;
    user-select: none;
    }
    .cursor {
      font-size: 16pt;
      pointer-events: none;
    }
    .cursor * {
      margin: 0 0;
    }
    .cursor-name {
      background-color: #000000c0;
      padding: 0.1em 0.1em;
    }
  </style>
  <body>
    <div class="">
      <div id="board-container">
      <span id="board"></span>
      </div>
      <p id="miscinfo">Loading...</p>
    </div>
  </body>
  <script>
    window.id = NaN;
    window.name = "anon";
    window.clr = "#f03333";
    window.info_elem = document.getElementById("miscinfo");
    window.info_elem.innerHTML =`
   <input id="name-in" type="text" value="anon">
   <input id="clr-in" type="color" value="#ffffff"></input>
   <button onclick=register()>Join</button>`;
    window.board_elem = document.getElementById("board");
    window.bwidth = NaN;
    window.bheight = NaN;
    window.tile_w = NaN;
    window.tile_h = NaN;
    window.mine_ratio = "unk";
    window.socket = {};
    window.last_packet = {};
    window.cursors = new Map();
    window.board = {};
    window.board_bounds = {}; // init when we actually have the board loaded
    function register() {
          window.name = document.getElementById("name-in").value;
          window.clr = document.getElementById("clr-in").value;
          window.socket = connect();
        }

    function connect() {
        let wsproto = (window.location.protocol == "https:")? "wss:": "ws:";
        let s = new WebSocket(`${wsproto}//${window.location.hostname}:${window.location.port}${window.location.pathname}ws`);
        s.onopen = function() {
          s.send(`register ${window.name} ${window.clr}`);
        }
        s.onmessage = function(e) {
          last_packet = e;
          let d = e.data;
          if (typeof d == "object") {
            d.arrayBuffer().then(acceptBoard);
            info_elem.onclick = undefined;
            info_elem.innerHTML = "Running";
          } else if (typeof e.data == "string") {
            let fields = d.split(" ");
            switch (fields[0]) {
              case "pos": {
                let oid = Number(fields[1]);
                let name = fields[2];
                let clr = fields[3];
                let x = fields[4];
                let y = fields[5];
                if (!cursors.has(oid)) {
                  createCursor(oid, name, clr);
                }
                let celem = window.cursors.get(oid).elem;
                celem.style.left = x + 'px';
                celem.style.top = y + 'px';
                } break;
              case "regack": {
                name = fields[1];
                id = Number(fields[2]);
                let dims = fields[3].split("x");
                bwidth = Number(dims[0]);
                bheight = Number(dims[1]);
                mine_ratio = fields[4];
                createCursor(id, name, clr);
                } break;
              case "win": {
                info_elem.innerHTML = "<p>You win! Click here to play again.</p>";
                info_elem.onclick = e => { s.send("reset") };
                } break;
              case "lose": {
                let badone = fields[1];
                info_elem.innerHTML = `<p>You lost, ${badone} was blown up. Click here to retry.</p>`;
                info_elem.onclick = e => { s.send("reset") };
                } break;
              case "logoff": {
                let oid = fields[1];
                cursors.get(oid).elem.remove();
                cursors.get(oid).selwin.remove();
                cursors.delete(oid);
                } break;
            }
          }
      }
      s.onerror = function(e) { info_elem.innerHTML += `<br>Error ${e}`; }
      s.onclose = function(e) { info_elem.innerHTML = "Closed"; }
      return s;
    }

    function acceptBoard(data) {
          let vals = new Uint8Array(data);
          board = Array.from(vals).reduce((s,c) => s + String.fromCodePoint(c), "");
          let last = board[0];
          let last_idx = 0;
          let split_board = [];
          for (let i = 1; i < board.length+1; i++) {
            let cur = board[i];
            let gamechars = /^[CFO# 1-8]+$/;
            if ((cur != last && gamechars.test(cur)) || cur == undefined) {
              let txt = board.substr(last_idx, i-last_idx);
              if (txt[0] == 'O') {
                txt = `<span style="color:red;">${txt}</span>`;
              } else if (txt[0] == 'C') {
                    txt = `<span style="color:green;">${txt}</span>`;
              } else if (txt[0] == 'F') {
                    txt = `<span style="color:yellow;">${txt}</span>`;
              } else {
                    txt = `<span style="color:white;">${txt}</span>`;
              }
              split_board.push(txt);
              last_idx = i;
            }
            last = board[i];
          }
          board_elem.innerHTML = split_board.join("");
    }

    function createCursor(id, name, clr) {
          // shit doesn't line up
          let cursor = document.createElement("div");
          cursor.style.position = "absolute";
          let nametag = document.createElement("p");
          nametag.innerHTML = name;
          nametag.classList.add('cursor-name');
          let selection_window = document.createElement("div");
          selection_window.style.backgroundColor = "#00c000a0";
          selection_window.style.position = "absolute";
          selection_window.classList.add('cursor');
          cursor.appendChild(nametag);
          cursor.classList.add('cursor');
          cursor.style.color = clr;
          document.getElementById('board-container').append(cursor);
          document.getElementById('board-container').append(selection_window);
          if (id == window.id) {
            document.addEventListener('mousemove', e => {
                cursor.style.left = (e.pageX + 15) + 'px';
                cursor.style.top = (e.pageY + 15) + 'px';
                let tpos = tilepos(e.clientX, e.clientY);
                socket.send(`pos ${e.pageX} ${e.pageY}`);
              },
                false);
              board_elem.addEventListener('mousemove', e => {
                let tpos = tilepos(e.clientX, e.clientY);
                selection_window.style.left = ((tpos.x + 0.5) * tile_w) + 'px';
                selection_window.style.top = ((tpos.y + 0.5) * tile_h) + 'px';
                selection_window.style.width = tile_w + 'px';
                selection_window.style.height = tile_h + 'px';
              }, false);
          }
          cursors.set(id, {name: name, elem: cursor, selwin: selection_window});
          return cursor;
        }
    function getBoardBounds() {
          let boardb = board_elem.getBoundingClientRect();
          tile_w = boardb.width / bwidth;
          tile_h = 22;
          return {
                ox: boardb.x,
                oy: boardb.y,
                w: boardb.width,
                h: boardb.height
              };
        }

    board_elem.onclick = function(e) {
          let tpos = tilepos(e.clientX, e.clientY);
          let cmd = `reveal ${tpos.x} ${tpos.y}`;
          console.log(cmd);
          socket.send(cmd);
        }
    board_elem.oncontextmenu = function(e) {
          let tpos = tilepos(e.clientX, e.clientY);
          let cmd = `flag ${tpos.x} ${tpos.y}`;
          console.log(cmd);
          socket.send(cmd);
          return false;
        }
    function tilepos(x,y) {
           board_bounds = getBoardBounds();
          let b = board_bounds;
          let relx = (x - b.ox);
          let rely = (y - b.oy);
          let tilex = Math.floor(bwidth * relx/b.w);
          let tiley = Math.floor(bheight * rely/b.h);
          return { x: tilex, y: tiley };
        }
    function sleep(ms) {
      return new Promise(resolve => setTimeout(resolve, ms));
    }
  </script>
</html>