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path: root/assets/client.js
blob: f88810498d7f5c0b936046bc8134112ed6fa7c57 (plain)
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window.id = NaN;
window.name = "anon";
window.clr = "#f03333";
window.info_elem = document.getElementById("miscinfo");
window.info_elem.innerHTML =`
  <form action="javascript:;" onsubmit="register()">
    <input id="name-in" type="text" value="anon">
    <input id="clr-in" type="color" value="#33c033"></input>
    <button>Join</button>
  </form>`;
window.board_elem = document.getElementById("board");
window.bwidth = NaN;
window.bheight = NaN;
window.tile_w = NaN;
window.tile_h = NaN;
window.mine_ratio = "unk";
window.socket = {};
window.last_packet = {};
window.cursors = new Map();
window.board = {};
window.board_bounds = {}; // init when we actually have the board loaded
function register() {
  window.name = document.getElementById("name-in").value;
  window.clr = document.getElementById("clr-in").value;
  window.socket = connect();
}

function connect() {
  let wsproto = (window.location.protocol == "https:")? "wss:": "ws:";
  let s = new WebSocket(`${wsproto}//${location.hostname}:${location.port}${location.pathname}/ws`);
  s.onopen = function() {
    s.send(`register ${window.name} ${window.clr}`);
  }
  s.onmessage = function(e) {
    last_packet = e;
    let d = e.data;
    if (typeof d == "object") {
      d.arrayBuffer().then(acceptBoard);
      info_elem.onclick = undefined;
      info_elem.innerHTML = `Running, ${mine_ratio} tiles are mines`;
    } else if (typeof e.data == "string") {
      let fields = d.split(" ");
      switch (fields[0]) {
        case "pos": {
          let oid = Number(fields[1]);
          let name = fields[2];
          let clr = fields[3];
          let x = fields[4];
          let y = fields[5];
          if (!cursors.has(oid)) {
            createCursor(oid, name, clr);
          }
          let celem = cursors.get(oid).elem;
          celem.style.left = x + 'px';
          celem.style.top = y + 'px';
          movSelWin(cursors.get(oid).selwin, x, y);
        } break;
        case "regack": {
          name = fields[1];
          id = Number(fields[2]);
          let dims = fields[3].split("x");
          bwidth = Number(dims[0]);
          bheight = Number(dims[1]);
          mine_ratio = fields[4];
          createCursor(id, name, clr);
        } break;
        case "win": {
          info_elem.innerHTML = "<p>You win! Click here to play again.</p>";
          info_elem.onclick = e => { s.send("reset") };
        } break;
        case "lose": {
          let badone = fields[1];
          info_elem.innerHTML = `<p>You lost, ${badone} was blown up. Click here to retry.</p>`;
          info_elem.onclick = e => { s.send("reset") };
        } break;
        case "logoff": {
          let oid = Number(fields[1]);
          cursors.get(oid).elem.remove();
          cursors.get(oid).selwin.remove();
          cursors.delete(oid);
        } break;
      }
    }
  }
  s.onerror = function(e) { info_elem.innerHTML += `<br>Error ${e}`; }
  s.onclose = function(e) { info_elem.innerHTML = "Closed"; }
  return s;
}

function acceptBoard(data) {
  let vals = new Uint8Array(data);
  board = Array.from(vals).reduce((s,c) => s + String.fromCodePoint(c), "");
  let last = board[0];
  let last_idx = 0;
  let split_board = [];
  for (let i = 1; i < board.length+1; i++) {
    let cur = board[i];
    let gamechars = /^[CFO# 1-8]+$/;
    if ((cur != last && gamechars.test(cur)) || cur == undefined) {
      let txt = board.substr(last_idx, i-last_idx);
      switch(txt[0]) {
        case 'O':
          txt = `<span style="color:red;">${txt}</span>`;
          break;
        case 'C':
          txt = `<span style="color:green;">${txt}</span>`;
          break;
        case 'F':
          txt = `<span style="color:yellow;">${txt}</span>`;
          break;

        case '1': txt = `<span style="color:#0100FB;">${txt}</span>`; break;
        case '2': txt = `<span style="color:#027F01;">${txt}</span>`; break;
        case '3': txt = `<span style="color:#FD0100;">${txt}</span>`; break;
        case '4': txt = `<span style="color:#01017B;">${txt}</span>`; break;
        case '5': txt = `<span style="color:#7D0302;">${txt}</span>`; break;
        case '6': txt = `<span style="color:#00807F;">${txt}</span>`; break;

        default: txt = `<span style="color:white;">${txt}</span>`; break;
      }
      split_board.push(txt);
      last_idx = i;
    }
    last = board[i];
  }
  board_elem.innerHTML = split_board.join("");
}

function createCursor(id, name, clr) {
  // shit doesn't line up
  let cursor = document.createElement("div");
  cursor.style.position = "absolute";
  let nametag = document.createElement("p");
  nametag.innerHTML = name;
  nametag.classList.add('cursor-name');
  let selection_window = document.createElement("div");
  selection_window.style.backgroundColor = clr + "a0";
  selection_window.style.position = "absolute";
  selection_window.classList.add('cursor');
  cursor.appendChild(nametag);
  cursor.classList.add('cursor');
  cursor.style.color = clr;
  document.getElementById('board-container').append(cursor);
  document.getElementById('board-container').append(selection_window);
  if (id == window.id) {
    document.addEventListener('mousemove', e => {
      cursor.style.left = (e.pageX + 15) + 'px';
      cursor.style.top = (e.pageY + 15) + 'px';
      movSelWin(selection_window, e.clientX, e.clientY);
      let tpos = tilepos(e.clientX, e.clientY);
      socket.send(`pos ${e.pageX} ${e.pageY}`);
    },
      false);
  }
  cursors.set(id, {name: name, elem: cursor, selwin: selection_window});
  return cursor;
}
function movSelWin(win, x, y) {
  let tpos = tilepos(x, y);
  if (tpos.x > (bwidth - 1) || tpos.x < 0 || tpos.y > (bheight - 1) || tpos.y < 0) {
    win.style.display = "none";
  } else {
    win.style.display = "";
  }
  win.style.left = ((tpos.x + 0.5) * tile_w) + 'px';
  win.style.top = ((tpos.y + 0.5) * tile_h) + 'px';
  win.style.width = tile_w + 'px';
  win.style.height = tile_h + 'px';
}
function getBoardBounds() {
  let boardb = board_elem.getBoundingClientRect();
  tile_w = boardb.width / bwidth;
  tile_h = 22;
  return {
    ox: boardb.x,
    oy: boardb.y,
    w: boardb.width,
    h: boardb.height
  };
}

board_elem.onclick = function(e) {
  let tpos = tilepos(e.clientX, e.clientY);
  let cmd = `reveal ${tpos.x} ${tpos.y}`;
  console.log(cmd);
  socket.send(cmd);
}
board_elem.oncontextmenu = function(e) {
  let tpos = tilepos(e.clientX, e.clientY);
  let cmd = `flag ${tpos.x} ${tpos.y}`;
  console.log(cmd);
  socket.send(cmd);
  return false;
}
function tilepos(x,y) {
  board_bounds = getBoardBounds();
  let b = board_bounds;
  let relx = (x - b.ox);
  let rely = (y - b.oy);
  let tilex = Math.floor(bwidth * relx/b.w);
  let tiley = Math.floor(bheight * rely/b.h);
  return { x: tilex, y: tiley };
}
function sleep(ms) {
  return new Promise(resolve => setTimeout(resolve, ms));
}