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-rw-r--r--src/main.rs65
1 files changed, 35 insertions, 30 deletions
diff --git a/src/main.rs b/src/main.rs
index fe55ab2..0a17346 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,7 +1,7 @@
use std::{
- collections::HashMap,
error::Error,
net::SocketAddr,
+ sync::Arc,
};
use warp::Filter;
@@ -22,43 +22,47 @@ fn main() -> Result<(), Box<dyn Error>> {
socket_addr: ([0,0,0,0],31235).into(),
};
- let state = State {
- conf,
- peers: PeerMap::new(RwLock::new(HashMap::new())),
- };
-
- tokio_main(state)
+ tokio_main(conf)
}
#[tokio::main]
-async fn tokio_main(state: State) -> Result<(), Box<dyn Error>> {
- // Start the temporary single lobby
- let (cmd_tx, cmd_rx) = tokio::sync::mpsc::unbounded_channel();
- let _game_t = tokio::spawn(gameloop(cmd_rx, state.peers.clone()));
-
- let cmd_filter = warp::any().map(move || cmd_tx.clone());
+async fn tokio_main(conf: Config) -> Result<(), Box<dyn Error>> {
+ // Start the temporary single room
+ let room = Arc::new(RwLock::new({
+ let name = "Testing room".to_string();
+ let players = PlayerMap::default();
+ let bconf = BoardConf { w: 75, h: 35, mine_ratio: (1, 8) };
+ let (cmd_tx, cmd_rx) = tokio::sync::mpsc::unbounded_channel();
+ let handle = tokio::spawn(gameloop(cmd_rx, players.clone(), bconf));
+ Room {
+ name,
+ players,
+ peer_limit: 32,
+ board_conf: bconf,
+ cmd_stream: cmd_tx,
+ driver: handle,
+ }
+ }));
let page_route = {
use warp::*;
get()
.and(path("font.ttf"))
.map(|| FONT_FILE)
- .or(fs::file(state.conf.page_path.clone()))
+ .or(fs::file(conf.page_path.clone()))
};
let websocket_route = {
- let state = state.clone();
+ let room = room.clone();
use warp::*;
path("ws")
.and(ws())
.and(addr::remote())
- .and(cmd_filter)
- .map(move |ws: warp::ws::Ws, saddr: Option<SocketAddr>, cmd_tx: CmdTx| {
- let state = state.clone();
+ .map(move |ws: warp::ws::Ws, saddr: Option<SocketAddr>| {
+ let room = room.clone();
println!("conn from {saddr:?}");
ws.on_upgrade(move |socket| {
- let conn_data = types::ConnData { remote_addr: saddr.unwrap(), cmd_tx: cmd_tx.clone(), peers: state.peers.clone() };
- conn::peer_connection(socket, conn_data)
+ conn::lobby(socket, saddr.expect("socket without address"), room.clone())
})
})
};
@@ -66,18 +70,19 @@ async fn tokio_main(state: State) -> Result<(), Box<dyn Error>> {
let server = warp::serve(routes)
.tls()
- .cert_path(state.conf.cert_path)
- .key_path(state.conf.pkey_path)
- .run(state.conf.socket_addr);
- println!("Serving on {}", state.conf.socket_addr);
+ .cert_path(conf.cert_path)
+ .key_path(conf.pkey_path)
+ .run(conf.socket_addr);
+ println!("Serving on {}", conf.socket_addr);
server.await;
Ok(())
}
// If a move is made, broadcast new board, else just send current board
-async fn gameloop(mut move_rx: tokio::sync::mpsc::UnboundedReceiver<MetaMove>, peers: PeerMap) {
+async fn gameloop(mut move_rx: tokio::sync::mpsc::UnboundedReceiver<MetaMove>, players: PlayerMapData, bconf: BoardConf) {
use minesweeper::*;
- let mut game = Game::new(Board::new(75,35), (75*35)/8);
+ let mine_cnt = (bconf.w * bconf.h * bconf.mine_ratio.0)/(bconf.mine_ratio.1);
+ let mut game = Game::new(Board::new(bconf.w, bconf.h), mine_cnt);
let mut latest_player_name = None;
while let Some(req) = move_rx.recv().await {
let done = game.phase == Phase::Die || game.phase == Phase::Win;
@@ -87,10 +92,10 @@ async fn gameloop(mut move_rx: tokio::sync::mpsc::UnboundedReceiver<MetaMove>, p
if game.phase == Phase::Win || game.phase == Phase::Die {
game.board = game.board.grade();
}
- latest_player_name = peers.read().await.get(&o).map(|p| p.name.clone());
+ latest_player_name = players.read().await.get(&o).map(|p| p.name.clone());
},
MetaMove::Dump => (),
- MetaMove::Reset => { game = Game::new(Board::new(75,35), (75*35)/8); },
+ MetaMove::Reset => { game = Game::new(Board::new(bconf.w, bconf.h), mine_cnt); },
}
use warp::ws::Message;
let mut reply = vec![Message::binary(game.board.render())];
@@ -101,10 +106,10 @@ async fn gameloop(mut move_rx: tokio::sync::mpsc::UnboundedReceiver<MetaMove>, p
_ => (),
}
{
- let peers = peers.read().await;
+ let peers = players.read().await;
for (addr, p) in peers.iter() {
for r in reply.iter() {
- if let Err(e) = p.tx.send(r.clone()) {
+ if let Err(e) = p.conn.tx.send(r.clone()) {
println!("couldn't send game update {r:?} to {addr}: {e}");
}
}