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|
use std::{
convert::TryInto,
num::NonZeroUsize,
};
use rand::{ thread_rng, Rng, distributions::Uniform };
use serde::Serialize;
const HIDDEN_BIT: u8 = 1 << 7;
pub const FLAGGED_BIT: u8 = 1 << 6;
const CORRECT_BIT: u8 = 1 << 5; // grading for a rightly flagged mine
// all the bits that aren't flags
const TILE_NUMBITS: u8 = !(HIDDEN_BIT | FLAGGED_BIT | CORRECT_BIT);
const MINED: u8 = HIDDEN_BIT | TILE_NUMBITS;
#[derive(PartialEq)]
pub enum Phase {
SafeFirstMove,
FirstMoveFail,
Run,
Die,
Win,
// Leave,
}
pub struct Game {
pub phase: Phase,
pub board: Board,
pub board_conf: BoardConf,
}
#[derive(Debug, Clone, Copy, Serialize)]
pub struct BoardConf {
pub w: NonZeroUsize,
pub h: NonZeroUsize,
/// mines/tiles, expressed as (numerator, denominator)
pub mine_ratio: (usize,NonZeroUsize),
pub always_safe_first_move: bool,
pub revealed_borders: bool,
pub reveal_on_lose: bool,
pub num_tile_reveal: bool,
}
impl std::fmt::Display for BoardConf {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}x{} {}/{}", self.w, self.h, self.mine_ratio.0, self.mine_ratio.1)
}
}
pub struct Board {
pub data: Vec<u8>,
pub width: NonZeroUsize,
pub height: NonZeroUsize,
pub hidden_tiles: usize,
pub mine_count: usize,
pub num_tile_reveal: bool,
}
#[derive(Debug)]
pub enum MoveType {
Reveal,
ToggleFlag,
}
#[derive(Debug)]
pub struct Move {
pub t: MoveType,
pub pos: BoardPos,
}
impl Game {
pub fn new(conf: BoardConf) -> Self {
let board = Board::new(conf);
Game {
phase: if conf.always_safe_first_move { Phase::SafeFirstMove } else { Phase::Run },
board,
board_conf: conf
}
}
pub fn act(&mut self, m: Move) {
let lost_phase = | phase: &Phase | {
match *phase {
Phase::SafeFirstMove => Phase::FirstMoveFail,
Phase::Run => Phase::Die,
_ => unreachable!(),
}
};
match m.t {
MoveType::Reveal => {
let kaboom = self.board.reveal(m.pos);
if kaboom { self.phase = lost_phase(&self.phase); }
if self.phase == Phase::SafeFirstMove { self.phase = Phase::Run }
},
MoveType::ToggleFlag => self.board.flag(m.pos),
};
if self.phase == Phase::FirstMoveFail {
let winnable = self.board.mine_count < (self.board.width.get() * self.board.height.get());
if winnable {
self.board.hidden_tiles += 1;
self.board.move_mine_elsewhere(m.pos);
self.phase = Phase::Run;
self.act(m);
} else {
self.phase = Phase::Die;
}
} else if self.phase != Phase::Die && self.board.hidden_tiles == self.board.mine_count {
self.phase = Phase::Win;
} else if self.phase == Phase::Die && self.board_conf.reveal_on_lose {
for tile in self.board.data.iter_mut().filter(|x| is_mine(**x)) {
*tile = unhide(*tile);
}
}
}
}
impl Board {
pub fn new(mut conf: BoardConf) -> Self {
let (w,h) = (conf.w,conf.h);
let area = w.get()*h.get();
if w.get() < 3 || h.get() < 3 { conf.revealed_borders = false; }
let mined_area = area - if conf.revealed_borders { 2*(w.get()-1) + 2*(h.get()-1) } else { 0 };
let mine_count = ((conf.mine_ratio.0 * mined_area) / conf.mine_ratio.1.get()).clamp(0, mined_area);
let mut b = Board {
data: [HIDDEN_BIT].repeat(area),
width: w,
height: h,
hidden_tiles: area,
mine_count,
num_tile_reveal: conf.num_tile_reveal,
};
if conf.revealed_borders {
let (w,h) = (w.get(),h.get());
b.spread_mines(mine_count, true);
for x in 0..w {
b.reveal((x, 0).try_into().unwrap());
b.reveal((x, h-1).try_into().unwrap());
}
for y in 1..h-1 {
b.reveal(( 0, y).try_into().unwrap());
b.reveal((w-1, y).try_into().unwrap());
}
} else { b.spread_mines(mine_count, false); }
b
}
pub fn spread_mines(&mut self, mut count: usize, without_edges: bool) {
let mut rng = thread_rng();
let w = self.width.get() as u32;
let h = self.height.get() as u32;
let (wr,hr) = if without_edges { ((1,w-1),(1,h-1)) } else { ((0,w),(0,h)) };
while count > 0 {
let randpos = BoardPos(rng.sample(Uniform::new(wr.0, wr.1)), rng.sample(Uniform::new(hr.0, hr.1)));
let o = randpos.rel_offset_unchecked(&self);
if self.data[o] == MINED { continue }
else {
self.data[o] = MINED;
count -= 1;
self.map_neighs(randpos, |neigh| {
if neigh != MINED {
neigh + 1
} else { neigh }
});
}
}
}
fn neighs(&self, pos: BoardPos) -> Vec<BoardPos> {
const NEIGH_OFFS: &[(isize,isize)] = &[
(-1,-1),(0,-1),(1,-1),
(-1, 0), (1, 0),
(-1, 1),(0, 1),(1, 1),
];
let ipos: (isize,isize) = pos.try_into().unwrap();
NEIGH_OFFS
.iter()
.filter_map(|(x,y)| (*x + ipos.0, *y + ipos.1).try_into().ok())
.filter(|pos: &BoardPos| pos.is_within(&self))
.collect()
}
fn map_neighs<F: FnMut(u8) -> u8>(&mut self, pos: BoardPos, mut f: F) {
let neighs: Vec<usize> = self.neighs(pos).iter().filter_map(|pos| pos.rel_offset(&self)).collect();
neighs.iter().for_each(|off| { self.data[*off] = f(self.data[*off]); });
}
pub fn flood_reveal(&mut self, pos: BoardPos) -> bool {
let mut queue = vec![pos];
while let Some(pos) = queue.pop() {
let off = pos.rel_offset_unchecked(&self);
let c = &mut self.data[off];
if *c & HIDDEN_BIT > 0 {
*c = unhide(*c);
self.hidden_tiles -= 1;
if is_mine(*c) { return true; }
if *c > 0 { continue; }
queue.append(&mut self.neighs(pos));
}
}
false
}
pub fn reveal_numtile(&mut self, pos: BoardPos) -> bool {
if let Some(off) = pos.rel_offset(&self) {
let count = self.data[off] as usize;
if 1 <= count && count <= 8 {
let mut neighs = self.neighs(pos);
let total_neighs = neighs.len();
neighs.retain(|pos| self.data[pos.rel_offset_unchecked(&self)] & FLAGGED_BIT == 0);
if (total_neighs - neighs.len()) == count {
for pos in neighs.iter() {
if self.flood_reveal(*pos) {
return true;
}
}
}
}
}
false
}
pub fn reveal(&mut self, pos: BoardPos) -> bool {
if let Some(off) = pos.rel_offset(&self) {
let v = self.data[off];
if self.num_tile_reveal && 1 <= v && v <= 8 {
self.reveal_numtile(pos)
} else {
self.flood_reveal(pos)
}
} else { false }
}
pub fn grade(&mut self) {
for i in &mut self.data {
if *i == TILE_NUMBITS | FLAGGED_BIT | HIDDEN_BIT {
*i |= CORRECT_BIT;
}
}
}
pub fn flag(&mut self, pos: BoardPos) {
if let Some(off) = pos.rel_offset(&self) {
self.data[off] ^= FLAGGED_BIT;
}
}
pub fn render(&self) -> Vec<u8> {
let mut ret = vec![];
for y in 0..self.height.get() {
for x in 0..self.width.get() {
let pos: BoardPos = (x,y).try_into().unwrap();
let c = &self.data[pos.rel_offset_unchecked(&self)];
match *c {
0 => ret.push(b' '),
_ if *c <= 8 => ret.push(b'0' + c),
_ if (*c & CORRECT_BIT) > 0 => ret.push(b'C'),
_ if (*c & FLAGGED_BIT) > 0 => ret.push(b'F'),
_ if (*c & HIDDEN_BIT) > 0 => ret.push(b'#'),
_ if *c == TILE_NUMBITS => ret.push(b'O'),
_ => ret.push(b'?'),
}
}
ret.extend_from_slice(b"<br>");
}
ret
}
pub fn move_mine_elsewhere(&mut self, pos: BoardPos) {
let mut surround_count = 0;
self.map_neighs(pos, |val| {
if (val & !FLAGGED_BIT) == MINED {
surround_count += 1;
val
} else {
val - 1
}});
let off = pos.rel_offset_unchecked(&self);
let vacant_pos = {
let v = self.data.iter()
.enumerate()
.filter(|(_,val)| (*val & TILE_NUMBITS) != TILE_NUMBITS)
.map(|(p,_)| p)
.next()
.unwrap(); // there must be at least one
BoardPos((v%self.width.get()) as u32, (v/self.width.get()) as u32)
};
let voff = vacant_pos.rel_offset_unchecked(&self);
debug_assert!(voff != off, "swapped mine to the same position in a FirstMoveFail/grace'd first move (???)");
{ // swap 'em (keep these together, pls kthnx (bugs were had))
self.data[voff] |= MINED;
self.data[off] = surround_count;
}
self.map_neighs(vacant_pos, |val| {
if (val & !FLAGGED_BIT) == MINED { val } else { val + 1 }
});
}
}
#[derive(Debug, Clone, Copy)]
pub struct BoardPos(u32,u32);
impl BoardPos {
pub fn rel_offset(&self, b: &Board) -> Option<usize> {
self.is_within(b).then_some(self.rel_offset_unchecked(b))
}
pub fn rel_offset_unchecked(&self, b: &Board) -> usize {
(self.0 + self.1 * b.width.get() as u32) as usize
}
pub fn is_within(&self, b: &Board) -> bool {
self.0 < b.width.get() as u32 && self.1 < b.height.get() as u32
}
}
impl TryInto<(isize,isize)> for BoardPos {
type Error = <usize as TryInto<isize>>::Error;
fn try_into(self) -> Result<(isize,isize), Self::Error> {
Ok((self.0.try_into()?, self.1.try_into()?))
}
}
impl<T: TryInto<u32>> TryFrom<(T,T)> for BoardPos {
type Error = <T as TryInto<u32>>::Error;
fn try_from(value: (T,T)) -> Result<Self, Self::Error> {
Ok(Self(value.0.try_into()?, value.1.try_into()?))
}
}
pub fn is_mine(v: u8) -> bool {
(v & TILE_NUMBITS) == TILE_NUMBITS
}
pub fn unhide(tile: u8) -> u8 {
tile & !(HIDDEN_BIT | FLAGGED_BIT)
}
|